
Rest up, and get ready to do battle against Ifrit, Behemoth King and the final boss fight to see off the main story of Final Fantasy 15. First you load the savefile that cleared the game. Use Broadswords, Mechanisms and Fire to take her down, then head into the subway entrance and open the doors below.įollow the tunnel, deal with the Troopers blocking your path, then head through the next set of doors and return to ground level again.Īhead of you your way is blocked by the Behemoth King, but instead of heading towards him hug the left edge of the area and follow it round to find another save point and some elemental essences. go to sleep room and talk with the bed, you will have an option of call umbra. It's weak to Shields, Mechanisms, and Fire, and resistant to Ice, but it's also level 72, has nearly a quarter of a million HP, and can easily one-shot your entire party so you may prefer just to run past it. Head back up to ground level and follow the ruins round until you encounter the Iseultalon. The Cure for Insomnia, Iseultalon and AriadneĬlear out the enemies from the opening area then head to the nearby subway to find a save point. There's also more to see and do with DLC, such as Episode Gladiolus and Episode Prompto. And if you want to get around easier, you can rent a Chocobo, learn the infinite sprint trick and later in the game, get the flying car Regalia Type F. There's also plenty of interesting side-quests, too, such as the Scraps of Mystery and Professors Protege frog locations.

#UMBRA FF15 HOW TO#
Learning how to get AP fast, EXP fast and money or Gil fast will aid you in many optional dungeons and tombs - including how to open and explore their locked doors.

Need more help? Our Final Fantasy 15 guide and walkthrough can provide tips on main story, as well as the open-world's many quests and activities. When you're ready, head out through the gates and return to Insomnia. Once you're reunited with the gang take the opportunity to stock up on as many healing items as you can afford, buy new weapons if you need them, and generally prepare yourself for battle as all that remains now is the final showdown.

There are a lot of daemons here, and attempting to fight them all is foolhardy - while the Goblins and other low-level creatures can be easily tackled the difficulty will increase dramatically as you head further inland so a strategy of simply running for it is recommended.įollow the road and eventually a truck will drive past and give you a lift the rest of the way and fill you in on what's been going on in your absence. Once your boat reaches dry land make your way forward through the docks. We've left the final battles to the next page of the walkthrough, and remember if you need to do a spot of grinding, then you can always 'Call Umbra' at a save point and head back to the world. Chapter 14 is the final chapter of the game, with the World of Ruin and The Cure for Insomnia missions coming thick and fast after Chapter 13 and Zegnautus Keep.
